One of the most effective ways to save money in any business is to cut down on telecommunications costs by using Voice-over-Internet-Protocol software such as Skype -- all that you need is a computer ...
The biggest problem with gaming headsets these days is that they often can only connect to some, but not all, of your devices. Oftentimes gamers will have a couple of different headsets to meet their ...
You can connect your Bluetooth headphones to Xbox Series X/S using a USB dongle. Xbox consoles do not support Bluetooth connections for accessories. That’s because Bluetooth as a standard is not as ...
Virtual reality headsets of the future will soon only need a single cable to connect to a PC. Rather than requiring a multitude of cables for today’s PC-based VR experiences, an industry consortium ...
Today's wireless gaming headsets attempt to solve connectivity issues using proprietary USB RF adapters and Bluetooth, resorting to analog audio cables only when necessary. Even if you're only ...
The iPod Touch is handy for listening to meeting notes, podcasts and audiobooks while on the go or when you are away from the office. The device comes with a set of earbuds as well as a built-in ...
Facebook’s new Oculus Go virtual reality (VR) headset ships with access to over 1000 apps. But what if you want to load your own content onto the device, be it 360-degree clips, or simply regular ...
VirtualLink, a consortium of companies including AMD, NVIDIA, Oculus, Valve, and Microsoft, has just announced that the oodles of cables needed to connect VR headsets to PCs will soon be whittled down ...
Posts from this topic will be added to your daily email digest and your homepage feed. is an editor covering deals and gaming hardware. He joined in 2018, and after a two-year stint at Polygon, he ...
Initially, the Nintendo Switch was not compatible with wireless headsets; if you wanted to use an audio device separate from the HDMI connection, you needed to use the 3.5mm jack atop the console ...
A consortium representing many of VR’s most prominent players—NVIDIA, AMD, Valve, Oculus, and Microsoft—have backed a new connector standard called VirtualLink which the companies say was “developed ...
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