In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.
The hierarchy design in Electronauts also lends itself well to flexibility. With tools contained in physical cubes, the user is free to manipulate them in whatever way is most useful for their ...
In the mission to make controlling and interacting with devices as natural as possible we've developed touchscreens, speech recognition, and motion tracking. Chirp Microsystems, a Berkeley,CA-based ...
Virtual reality is no longer just for gamers, and as this technology is deployed in everything from health care to industrial training, the requirements for processing more data faster over a ...